10/26/2019

Rome 2 Mod Manager Download

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Total War: ROME II - Emperor Edition Create and Share Custom Mods Discover and download the best player-made mods for Total War: ROME II right here. Graphics and environment mods, gameplay tweaks and much, much more! Get started with your own mods using our modder's guide.

  1. 15 rows  A Mod Manager for Total War: Rome 2. The project will support all future iterations of the.
  2. A Mod Manager for Rome 2, part of a new project by myself to support a brand new iteration of Mod Manager for Rome 2 and all following Total War titles. If you have any questions, suggestions as to what you'd like to see happen to the tool or issues with Mod Manager please leave a comment here and I'll try to respond when my time permits.
  3. I need mod manager to use a unit mod i downloaded. Mod manager download? Attila & Rome 2. Total War: Attila and Rome 2.
  4. 2) Enable the mods you want using my mod manager 3) Click the Launch button and enjoy. Make sure you click the Revert to Vanilla in order to go back to using the CA mod launcher (because my mod manager needs to delete key files it uses in order to allow the CA launcher to resume working correctly).

The new mod manager for Total War is a rework of the Rome 2 mod manager by MitchTWC. Featuring new file parsing, conflict resolution, data file assessment, profile management, and other rewrites this tool is on it's way to be being rewritten from the ground up in a 2.0 version which will feature Steam integration.

Changes and Bug Fixes for v1.8.7:

v1.8.7 is a minor update to show out of date mods for the new 'The Hunter and the Beast' patch while I'm wrapping up the v1.9 update. I'll do a major cleanup of the readme and add a lot more FAQ/instructions with the v1.9 update.

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  1. Out of date mods are now flagged correctly for the 17th of April, 2019 except for mods which are not on steam (local mods will stay white as I have no way to know if they are updated or not)
  2. The number of movie mods active will now show up above the Refresh button when the number is higher than zero
  3. An additional column has been added to the grid showing the mod type. If you scroll to the right you will see the Mod Type and the Author columns. The Mod Type is useful for tracking down Movie mods, since those are currently loaded up all the time with KMM until the 1.9 udpate. The only way to remove them before the 1.9 update is the unsubscribe to the mod and make sure the file doesn't show up in KMM.
  4. A warning has been added when you try to launch and the grid is not sorted by the File Name column in Alphabetical order.

Changes and Bug Fixes for v1.8.6:

v1.8.6 is a minor update to show out of date mods for the new 'The Prophet and the Warlock' patch while I'm wrapping up the v1.9 update. I'll do a major cleanup of the readme and add a lot more FAQ/instructions soon.

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  1. Out of date mods are now flagged correctly for the 17th of April, 2019 except for mods which are not on steam (local mods will stay white as I have no way to know if they are updated or not)
  2. Removed the capability to handle moving around game installs as this was leading the DLC missing issue for some users. Will revisit this again in v1.9. For now, you can use the 'Option - Detect Game Installations' to update pathing or manually delete the GameData.xml from the 'Kaedrin Mod Manager' folder in your Roaming Application Data (%appdata% in File Explorer).
  3. File loading has been rewritten to handle the DLC missing for some users with more changes.

Known Issue - Napoleon will not work at this time as it doesn't not support the new Content folder scheme and I need to set the manager up to support it strictly from Data. I will add this to a future version.

Changes and Bug Fixes for v1.8.2:

v1.8.2 is a minor update to show out of date mods for the new Vampire Coast patch while I'm still working on the new features for v1.9. One of them that is currently available as a Beta is the Merge Mods capability with the following features:

  1. All mods that you have checked will be merged together.
  2. The mod you right click to choose the option for will be the one that is chosen for creating a new file with _merge appended at the end. For example, right clicking on 'test.pack' will merge all the checked mods in the grid into a single pack named 'test_merge.pack'
  3. Picking the same pack again for the option will currently overwrite the file without warning.
  4. Conflicts are NOT HANDLED AT THIS TIME! Merge modules with conflicts at your own risk of crashing. You have been warned.

Rome Total War Mod Manager

Changes and Bug Fixes for v1.8:

Steam is here!!

  • Steam Information is now pulled! (Title and Author, though Author needs to be scrolled to the right to see)
  • Right Click option to open a subscribed module's Steam page via Web Browser has been added
  • Right Click option to open a subscribed module's Steam page via Steam client has been added
  • Upon refresh, a backup is now done
  • 0.0 sized pack files found in Content now deleted and a message informs the user of which one
  • 0.0 sized pack files are removed from the data folder
  • Date column fixed to be a consistent format that is sort friendly
  • Date column is now cultural friendly (including sort capability)
  • Revert to Vanilla File Menu option renamed to Reset Program Settings
  • Fixed Rename Bug
  • Upon specifying a location for backups, a backup is now immediately done
  • Upon enabling the option to do backups (and a location is already set), a backup is now immediately done
  • Out of date mods are colored orange
  • Recently changed mods are now colored light blue (instead of yellow)
  • Removed Revert to Vanilla button
  • Added bypass CA Launcher option
  • Error message added for when steam isn't available when KMM is started
  • Link to Total War Mod Troubleshooting Guide added
  • Priority Change tooltip updated with new text

Changes and Bug Fixes for v1.7:

New Functionality:

Right clicking on list of mods has the following new options:

  • Show Contents
  • Open with PFM
  • Open with RPFM
  • Save to Archive
  • Restore from Archive
  • Delete from Data (Delete does not remove from backup)
  • Copy (appends an _ copy to the end of the pack name without the space between the _ and copy)
  • Rename

New Menu Options

  • Clean Data

  • Option to Highlight Recent Mods

  • Option to Backup Mods

  • Option to Choose PFM Location

  • Option to Choose RPFM Location

  • Option to Choose Archive Location

  • Detect Game Installations

  • Mod Manager now displays what the latest version available is

Changes and Fixes

  • Movie packs will now show up in the List (they were loading but not displaying)
  • Batch file method of calling the game exe removed (this should reduce antivirus reports)
  • Install folder scan now checks if folder exists that steam reports (since apparently steam reports folders that don't exist or users don't have anymore)
  • Warhammer 2 installation is no longer required for Warhammer 1 or Thrones of Britannia
  • Steam install detection issues when you don't have Warhammer 2 installion fixed
  • Copy files wrapped in an access violation check (should prevent issues with copying files that are being downloaded)
  • Issue with Steam being installed on one drive and a game being installed on another drive fixed
  • Error Creating Profile when switching to a game fixed (directory doesn't exist bug)
  • Clean Data wrapped in a try/catch so if a process is playing with your files, you won't see an error. The files remain.
  • user.script.txt file deleted at startup
  • AppId (Steam Integration text file) deleted at startup
  • AppId (Steam Integration text file) written/deleted on the fly so only used when needed
  • Clean data moved to the File menu
  • Install detection routine will now use Steam for the first check. This will prompt the user that the application will exit after writing out the install paths. You will need to restart the mod manager after this one time detection of install location happens.
  • Warhammer 2 installation is no longer required for Warhammer 1 or Thrones of Britannia
  • Steam install detection issues when you don't have Warhammer 2 installion fixed
  • Movie packs will now show up in the List (they were loading but not displaying)
  • Batch file method of calling the warhammer exe removed (this should reduce antivirus reports)
  • Install folder scan now checks if folder exists that steam reports (since apparently steam reports folders that don't exist or users don't have anymore)
  • Image files (.png) are no longer locked by the GUI when displayed allowing the image to be updated while in use
  • Copy files wrapped in an access violation check (should prevent issues with copying files that are being downloaded)
  • XML data files are no longer needed for each game meaning Patch Day updates are no longer required
  • .Movie pack file format is only supported for Warhammer 1 and Warhammer 2
  • Title bar for Conflicts GUI no longer mentions .pack .pack files
  • All Total War games are now supported
  • Date display in the mod list has been redone and should now sort correctly

Changes due to the new Creative Assembly Launcher/Mod Manager:

Total War Rome 2 Mod Manager Download

Due to a change in the Creative Assembly Launcher/Mod Manager and how it handles .pack files, I've added new code to handle this and make it mod friendly again. The CA Launcher now uses both the Steamsteamappsworkshopcontent and SteamsteamappscommonTotal War WARHAMMER IIdata folder for mods. Any mods that have been added or updated since the new CA Launcher was released have been switched to use the new Content folder and the .pack file will ONLY be found there by default. So mod developers/users who are looking for their files and can't find them.. that's where they dissapeared to.

In order to keep it easy for developers to open mods with PFM/RPFM and for the KMM to see all of the mods in a single place, I've added code to copy all of the mods out of the content folder and in to the data folder. The files are left in the content folder once this happens (and the old format .bin files are also removed to save space and speed up the process). Any time a mod is updated it will be downloaded like normal. If the 'last modified' timestamp on your data folder is newer than the one in content, the file will not be updated so users who modify the works of a mod developer should rename the work in order to ensure getting future updates. I'll be working to cache this out in an xml file to speed the process up more for the v1.6 update.

WARNING If you see the CA launcher download any files, once it is finished downloading you need to click the refresh button in the KMM in order for the KMM to move those new and/or updated mods to the data folder. The refresh button will scan the content folder again and display any newly subscribed mods in the list as usual.

Current Mod Manager Features:

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  • Ability to load, save, and delete profiles of activated Mods
  • Ability to change the priority order of Mods
  • Ability to show which Mods are in conflict with each other
  • Ability to refresh the list of Mods in case new ones were downloaded using the CA mod launcher
  • Ability to revert back to vanilla (no custom priority defined, return to using the CA mod launcher)
  • Ability to select a row/Mod and see the Mod's image
  • Improved file loading using parallel processing
  • Move Data files and AppIds to XML files enabling the Mod Manager to support other Total War games (will need to rework for more than Warhammer 1 and 2)
  • Enable/Disable all mods
  • Added menu options for Importing and Exporting profiles (to any other location on the machine than the usual scripts folder for sharing)
  • New menu option to use the last profile used at startup
  • New menu option to use Warhammer 1 or 2 (which is restored at application startup)
  • New menu option to export a profile for sharing with others
  • New menu option to import a profile (will silently ignore any pack files that are missing at this time, more work will be done on this in the future)
  • Right clicking a row will launch a new form which will show the file contents of the Mod file
  • Moved data file path to menu option
  • Moved contact message to menu option
  • Profiles now only save the Mods that are enabled for speed/efficiency
  • Improved sizing/resizing elements of the GUI to better support 16x9 resolutions and large fonts.
  • Solved how to get which Total War games are installed for next version
  • Found how to import CA Mod Launcher settings for first time users, will include in a future version
  • Improved file loading using parallel processing
  • Enable/Disable all mods option added
  • Added menu options for Importing and Exporting profiles (to any other location on the machine than the usual scripts folder for sharing)
  • New menu option to use the last profile used at startup
  • New menu option to export a profile for sharing with others
  • New menu option to import a profile (will silently ignore any pack files that are missing at this time, more work will be done on this in the future)
  • Right clicking a row will launch a new form which will show the file contents of the Mod file
  • Moved data file path to menu option
  • Moved contact message to menu option
  • Profiles now only save the Mods that are enabled for speed/efficiency
  • Improved sizing/resizing elements of the GUI to better support 16x9 resolutions and large fonts.
  • Number of Mods activated listed
  • Settings file for old versions of the mod manager deleted at startup to reduce conflicts
  • Moving mods/up down with the arrows show their PNG
  • Settings file for old versions of the mod manager deleted at startup to reduce conflicts
  • Moving mods/up down with the arrows show their PNG
  • Issues with mods being missing due to the new CA Launcher
  • Data path option under information now mentions that revert will delete the application preferences so that you can restart the application and have it scan for a new install location.
  • Revert now deletes the application preference and the user.script.txt file
  • New way of handling settings implemented which should improve their reliability
  • Bug in old settings handling fixed which should take care of the issue where it couldn't find the .exe and you had to manually delete the application preferences at times.
  • Steam files added but integration disabled for now, waiting for the update on the 31st.
  • 'Last Used Mods' Profile now works again
  • Content folder now keeps the .pack file for steam integration but a copy to data unless a newer filestamp is found (ie, the user has altered the file on their own). Version 1.5 will flag this file is being altered and an update being available from the author.
  • Closing KMM deletes the user.script.txt file (assists mod authors with developing scripts)
  • Clean Data button added (with confirmation) - this will remove all mods from your Data folder. Mods that have no been updated yet will have to be re-downloaded
  • Warhammer 1 support added
  • Thrones of Britannia support added
  • KMM now checks to see if War2, War1, and Throb are installed at start and enables/disables their menu item appropriately
  • Application settings have been moved to AppDataRoamingKaedrin Mod Manager
  • Profiles are now saved by game
  • Importing a profile now shows up in the Profiles selection list without having to click Refresh
  • Content folder now keeps the .pack file for steam integration but a copy to data unless a newer filestamp is found (ie, the user has altered the file on their own). Version 1.6 will flag this file is being altered and an update being available from the author.
  • Issue with Steam being installed on one drive and a game being installed on another drive fixed
  • Error Creating Profile when switching to a game fixed (directory doesn't exist bug)
  • Clean Data wrapped in a try/catch so if a process is playing with your files, you won't see an error. The files remain.
  • Delete user.script.txt on startup
  • AppId (Steam Integration text file) deleted at startup
  • Add clean data to the File menu
  • Install detection routine will now use Steam for the first check. This will prompt the user that the application will exit after writing out the install paths. You will need to restart the mod manager after this one time detection of install location happens.
  • Movie packs will now show up in the List (they were loading but not displaying)
  • Batch file method of calling the game exe removed (this should reduce antivirus reports)
  • Install folder scan now checks if folder exists that steam reports (since apparently steam reports folders that don't exist or users don't have anymore)
  • Warhammer 2 installation is no longer required for Warhammer 1 or Thrones of Britannia
  • Steam install detection issues when you don't have Warhammer 2 installion fixed
  • Copy files wrapped in an access violation check (should prevent issues with copying files that are being downloaded)

Total War Rome 2 Mod Manager

Requirements:

  • DotNet v4.5 Framework installed
  • Resolution at least 1400x850 or better
  • Either Warhammer 2, Warhammer 1, or Thrones of Britannia installed
  • You MUST disable ALL mods in the CA Mod Manager BEFORE Launch in the New Mod Manager for Warhammer 2 - This applies to Warhammer 1 and Thrones of Britannia as well
  • You MUST REVERT TO VANILLA in order to go back to use the CA Mod Manager after using the New Mod Manager for Warhammer 2 - This applies to Warhammer 1 and Thrones of Britannia as well

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Upcoming Features:

  • Better support for smaller resolutions with resizing and adjusted placement

  • Checking an item should move it up to the top with the rest of the checked items (auto-bump)

  • Add help menu item

  • New column added indicated the priority of the activated mods

  • Drag and drop capability for the ListView

  • Better support for smaller resolutions with resizing and adjusted placement

  • Full source code check in

  • WPF-based ground up rewrite of the GUI

  • Thumbnail mode where each row is larger but shows an inline thumbnail for the Mod (probably a dozen rows at once)

  • Ctrl/shift (keys TBD) select to allow moving multiple mods at a time

  • Ability to categorize rows using the steam categories

  • Menu item for changing game directory will now reset file paths allowing the user to rechoose exe locations

  • Importing a profile with a mod you don't have subscribed will pop a custom form displaying which mods are missing (pack file names for now, steam URLs in the future)

  • Steam Integration (Title, Author, Required Mods,etc) and a checkbox to enable/disable

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  • Text box to enter search text to filter the list view down, empty the box to restore the list view

  • Detect any unsubscribed/deleted Mod and make a local backup before Launch

  • Include ability to import CA Mod Launcher settings for first time users